Introduction

Welcome to my tuning guide.

This will be an ever evolving attempt by me to capture and share what I have learned about tuning race cars over my many (many, many, many, many, many.... you get the idea.....) years of sim racing.

I will set the caveat that I am nothing more than a "shade tree mechanic" in the real world. I have some book knowledge but little in the way of hands on practical real world knowledge. I know how things are supposed to work, and I know how things have worked for me in almost every sim I have raced. The list of sims/racing games is long and distinguished, so I won't go into them all. Suffice it to say, I have raced almost all of them, going back as far as Monaco Grand Prix in the arcade boom of the early 1980's.......

How many here remember this one?

Monaco GP

So, yeah.... it's been a few years.

Most of this guide will focus around Project CARS, but all of the basic theory can be applied to any sim you are racing in. How many settings there are available to you, and what those settings are will vary from sim to sim, but the techniques can all be applied regardless. Also, the guide will focus on race cars, but many of the same basic principles can be applied to road cars as well.

The guide is broken down into the following sections:

  1. Springs and Ride Height
  2. Dampers
  3. Roll Bars
  4. Alignement
  5. Aerodynamics
  6. Drivetrain - Differentials and Gearing
  7. Putting it all together - The Tuning Process
  8. Speaking the language - Helping your engineer troubleshoot issues

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